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pull/573/head
X Code 3 years ago
parent 907cb623b0
commit 47dd10b1db
  1. 2
      lib/src/widgets/editor.dart
  2. 91
      lib/src/widgets/raw_editor.dart

@ -619,6 +619,8 @@ class _QuillEditorSelectionGestureDetectorBuilder
break;
case PointerDeviceKind.touch:
case PointerDeviceKind.unknown:
// On macOS/iOS/iPadOS a touch tap places the cursor at the edge
// of the word.
try {
getRenderEditor()!.selectWordEdge(SelectionChangedCause.tap);
} finally {

@ -73,11 +73,17 @@ class RawEditor extends StatefulWidget {
'maxHeight cannot be null'),
showCursor = showCursor ?? true,
super(key: key);
/// Controls the document being edited.
final QuillController controller;
/// Controls whether this editor has keyboard focus.
final FocusNode focusNode;
final ScrollController scrollController;
final bool scrollable;
final double scrollBottomInset;
/// Additional space around the editor contents.
final EdgeInsetsGeometry padding;
/// Whether the text can be changed.
@ -99,20 +105,105 @@ class RawEditor extends StatefulWidget {
/// By default, all options are enabled. If [readOnly] is true,
/// paste and cut will be disabled regardless.
final ToolbarOptions toolbarOptions;
/// Whether to show selection handles.
///
/// When a selection is active, there will be two handles at each side of
/// boundary, or one handle if the selection is collapsed. The handles can be
/// dragged to adjust the selection.
///
/// See also:
///
/// * [showCursor], which controls the visibility of the cursor.
final bool showSelectionHandles;
/// Whether to show cursor.
///
/// The cursor refers to the blinking caret when the editor is focused.
///
/// See also:
///
/// * [cursorStyle], which controls the cursor visual representation.
/// * [showSelectionHandles], which controls the visibility of the selection
/// handles.
final bool showCursor;
/// The style to be used for the editing cursor.
final CursorStyle cursorStyle;
/// Configures how the platform keyboard will select an uppercase or
/// lowercase keyboard.
///
/// Only supports text keyboards, other keyboard types will ignore this
/// configuration. Capitalization is locale-aware.
///
/// Defaults to [TextCapitalization.none]. Must not be null.
///
/// See also:
///
/// * [TextCapitalization], for a description of each capitalization behavior
final TextCapitalization textCapitalization;
/// The maximum height this editor can have.
///
/// If this is null then there is no limit to the editor's height and it will
/// expand to fill its parent.
final double? maxHeight;
/// The minimum height this editor can have.
final double? minHeight;
final DefaultStyles? customStyles;
/// Whether this widget's height will be sized to fill its parent.
///
/// If set to true and wrapped in a parent widget like [Expanded] or
///
/// Defaults to false.
final bool expands;
/// Whether this editor should focus itself if nothing else is already
/// focused.
///
/// If true, the keyboard will open as soon as this text field obtains focus.
/// Otherwise, the keyboard is only shown after the user taps the text field.
///
/// Defaults to false. Cannot be null.
final bool autoFocus;
/// The color to use when painting the selection.
final Color selectionColor;
/// Delegate for building the text selection handles and toolbar.
///
/// The [RawEditor] widget used on its own will not trigger the display
/// of the selection toolbar by itself. The toolbar is shown by calling
/// [RawEditorState.showToolbar] in response to an appropriate user event.
final TextSelectionControls selectionCtrls;
/// The appearance of the keyboard.
///
/// This setting is only honored on iOS devices.
///
/// Defaults to [Brightness.light].
final Brightness keyboardAppearance;
/// If true, then long-pressing this TextField will select text and show the
/// cut/copy/paste menu, and tapping will move the text caret.
///
/// True by default.
///
/// If false, most of the accessibility support for selecting text, copy
/// and paste, and moving the caret will be disabled.
final bool enableInteractiveSelection;
/// The [ScrollPhysics] to use when vertically scrolling the input.
///
/// If not specified, it will behave according to the current platform.
///
/// See [Scrollable.physics].
final ScrollPhysics? scrollPhysics;
/// Builder function for embeddable objects.
final EmbedBuilder embedBuilder;
final LinkActionPickerDelegate linkActionPickerDelegate;
final CustomStyleBuilder? customStyleBuilder;

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