|
|
|
import 'package:flutter/material.dart';
|
|
|
|
import 'package:flutter_quill/flutter_quill.dart';
|
|
|
|
|
|
|
|
class HomePage extends StatefulWidget {
|
|
|
|
@override
|
|
|
|
_HomePageState createState() => _HomePageState();
|
|
|
|
}
|
|
|
|
|
|
|
|
class _HomePageState extends State<HomePage> {
|
|
|
|
int _counter = 0;
|
|
|
|
|
|
|
|
void _incrementCounter() {
|
|
|
|
setState(() {
|
|
|
|
// This call to setState tells the Flutter framework that something has
|
|
|
|
// changed in this State, which causes it to rerun the build method below
|
|
|
|
// so that the display can reflect the updated values. If we changed
|
|
|
|
// _counter without calling setState(), then the build method would not be
|
|
|
|
// called again, and so nothing would appear to happen.
|
|
|
|
_counter = Calculator().addOne(_counter);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@override
|
|
|
|
Widget build(BuildContext context) {
|
|
|
|
// This method is rerun every time setState is called, for instance as done
|
|
|
|
// by the _incrementCounter method above.
|
|
|
|
//
|
|
|
|
// The Flutter framework has been optimized to make rerunning build methods
|
|
|
|
// fast, so that you can just rebuild anything that needs updating rather
|
|
|
|
// than having to individually change instances of widgets.
|
|
|
|
return Scaffold(
|
|
|
|
appBar: AppBar(
|
|
|
|
title: Text("Demo Page"),
|
|
|
|
),
|
|
|
|
body: Center(
|
|
|
|
// Center is a layout widget. It takes a single child and positions it
|
|
|
|
// in the middle of the parent.
|
|
|
|
child: Column(
|
|
|
|
// Column is also a layout widget. It takes a list of children and
|
|
|
|
// arranges them vertically. By default, it sizes itself to fit its
|
|
|
|
// children horizontally, and tries to be as tall as its parent.
|
|
|
|
//
|
|
|
|
// Invoke "debug painting" (press "p" in the console, choose the
|
|
|
|
// "Toggle Debug Paint" action from the Flutter Inspector in Android
|
|
|
|
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
|
|
|
|
// to see the wireframe for each widget.
|
|
|
|
//
|
|
|
|
// Column has various properties to control how it sizes itself and
|
|
|
|
// how it positions its children. Here we use mainAxisAlignment to
|
|
|
|
// center the children vertically; the main axis here is the vertical
|
|
|
|
// axis because Columns are vertical (the cross axis would be
|
|
|
|
// horizontal).
|
|
|
|
mainAxisAlignment: MainAxisAlignment.center,
|
|
|
|
children: <Widget>[
|
|
|
|
Text(
|
|
|
|
'You have pushed the button this many times:',
|
|
|
|
),
|
|
|
|
Text(
|
|
|
|
'$_counter',
|
|
|
|
style: Theme.of(context).textTheme.headline4,
|
|
|
|
),
|
|
|
|
],
|
|
|
|
),
|
|
|
|
),
|
|
|
|
floatingActionButton: FloatingActionButton(
|
|
|
|
onPressed: _incrementCounter,
|
|
|
|
tooltip: 'Increment',
|
|
|
|
child: Icon(Icons.add),
|
|
|
|
), // This trailing comma makes auto-formatting nicer for build methods.
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|